Devlog 3: Start of production
Hello everyone! We have finally entered production stage after our prototype got approved by the teachers. We still had some more planning and paper work to do, when will it end I wonder? But we also already started working on our unreal project, creating textures, making shaders and designing characters.
Paperwork & Planning
Before we could start working on Robbin' Hook we had to make our design document. This document describes everything in the game from the story, all the game mechanics to all the art assets that will have to be made. Our team discussed this together and we ended up with a complete, well rounded, design document. This was not all the paperwork! We also had to plan our tasks for the next 3 weeks and discuss who does what job and in what week. After we had everything planned out we could start working on Robbin' Hook!
Programming
The programmers started with making the unreal project that will slowly but surely be transformed into the final product. Afterwards they started implementing the input, camera and hook mechanics. These are the basics Robbin' Hook is build on after all!
Art
Our artist have been busy with finetuning the shader the gives us our cellshaded look and started on making a wood texture that we will use all over our level. They also started working on some tangible tasks, like designing and modelling the player and enemies.
Conclusion
While we still had some paperwork to do, we have officially entered production and are excited to bring Robbin' Hook to life. Some of the base mechanics are already present and the artist are busy with making sure our game will look the best it can. Next week the programmers will start implementing enemies and traps, while the artist will be busy creating our main character and enemy models. I hope this will keep you hooked for now, pun intended!
Get Robbin' Hook
Robbin' Hook
Robbin'Hook is a dungeon crawler focused on traps for both you and your enemies.
Status | Prototype |
Authors | DecruKeanu, IschaSoetewey, Bryan van der Linden, Iben Vroman, NicholasLu |
Genre | Action |
Tags | 3D, Animals, Controller, Dungeon Crawler, Fantasy, Short, Side Scroller, Singleplayer, Third Person, Unreal Engine |
Languages | English |
More posts
- Devlog 10: The Finish LineMay 15, 2021
- Devlog 9: We are in the endgame nowMay 06, 2021
- Devlog 8: All locked upApr 29, 2021
- Devlog 7: Almost thereApr 22, 2021
- Devlog 6: Starting the second sprintApr 01, 2021
- Devlog 5: Ending A SprintMar 25, 2021
- Devlog 4: Producion Ramping UpMar 18, 2021
- Devlog 2: End of PrototypingMar 04, 2021
- Devlog 1: PrototypingFeb 25, 2021
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